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Posted 30 June, 2026

Lighting Artist

Virtuos Corporation
Ireland Full Time
Reference: 218_686206_2128

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi is a team of experts - people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win - together.

ABOUT THE POSITION

Black Shamrock is looking for a talented mid-level Lighting Artist to be part of our creative team and work on ambitious AAA Playstation5, Xbox Series X/S and PC games. This is a full-time position which involves working in an international environment.

The ideal candidate will have a great aesthetic eye, strong technical understanding of PBL lighting systems in UE5, and a great sense of colour, mood and composition. Ability to communicate easily with other disciplines within the development team and to take creative direction from the Lead lighting artist and Direction is also required.

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide.
About Our Team
Black Shamrock was founded in 2016 and acquired by the Virtuos Group in 2017. The studio is Ireland's largest PC and console game development studio and provides unique opportunities to work on multiple AAA titles. Our people are as diverse, exciting, creative, and dynamic as the projects that we work on. Black Shamrock is a place for talent to flourish and lifelong industry connections to begin.
Our in-house and full-service capabilities include narrative, game, sound and level design, animation, art, rigging, engineering, and graphics, to name a few areas our skilled team members work on. At Black Shamrock, we take pride in helping put Dublin on the world map as the birthplace of award-winning AAA games.
Being part of one of the largest and fastest-growing game development studios in Ireland
Dynamic career paths contributing to some of the world's biggest AAA titles in gaming
Opportunities to grow in a tight-knit community with a people-oriented culture
Healthy work-life balance and flexible work arrangements
Comprehensive company healthcare plan
Occupational Pension Scheme (including employer contribution)
Global training and development plans - study support, formal education, international experience, career planning and progression opportunities
Bank for paid sick leave and wellness leave
Subsidised leave
Relocation support
Taxsaver plans
Career and international mobility opportunities with Virtuos Internal Mobility Program
People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.
  • 1+ years of experience in the gaming industry, and as a real-time lighting artist.
  • Solid understanding lighting in real-time engines.
  • Exceptional eye for colour and composition, and light and shadow.
  • Strong foundational knowledge of light behaviour within Physically Based Lighting (PBL) pipelines.
  • Ability to work with different disciplines to deliver lighting which follows the concept and art direction whilst also acknowledging and enhancing the game design.
  • Excellent understanding of in-game lighting techniques, atmospheric effects and subsequent systems.
  • Working knowledge of relevant 3D software (e.g. Maya, 3DS Max etc.)
  • Superb problem-solving skills, both creative and technical.
  • Superb interpersonal and communication skills.
  • A strong portfolio focused on lighting work.
  • Creating high quality Lighting that respect the project's technical and artistic constraints.
  • Work closely with the Lead Lighting Artist to achieve the desired mood and tech requirements for the game.
  • Solid understanding of Physically Based Lighting (PBL) principles and real-time light behaviour.
  • Apply special effects relating to the lighting and atmosphere of the game, such as fog, volumetrics, flares and camera effects.
  • Balancing and maintaining consistent lighting across the levels
  • Work with the Level Designers and Environment Artists to enhance the narrative and gameplay.
  • Optimise work and maintain balance between quality and performance.
  • Reference design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project.

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